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Track 4

Mobile Personal Assistant

(organized by Alan Hartman)

 

Mobile applications for improving the quality of life of a target audience: 

Alan Hartman, University of Haifa

 

The emphasis is on novel use of the mobile context - including the sensors and web access of smart phones - to create an application for a mobile phone or tablet. Projects will be judged on their utility and potential for impact on quality of life, not on the appeal of the GUI.

 

Projects may include an Android or iOS front end app, but may also be written in a standard programming language as the back-end of a mobile app.

 

Examples: 

  1. How can students find appropriate roommates/ partner for assignments/ carpool to the university/ parking space in the university, etc.

  2. How can you help people with different disabilities or injuries?

  3. How do I get cheap and high quality food for my family?

 

The Amadeus IT group is allowing the participants of the Hackathon to use its API related to travel (hotels, flights, trains, car intelligence, point of interests, etc. ) in order to develop  projects in the area of travel personal assistant.

 

Graph theory based games to train people with cognitive disabilities : 

Ouriel Grynszpan, and Irith Hartman, University of Haifa


The frontal lobe of the brain of human beings is particularly developed. It is associated with the so called executive functions that are responsible for controlling goal directed activities. They encompass functions such as planning, monitoring one's own errors, inhibiting incorrect responses and flexible thinking. The goal of this project is to create games meant for training executive functions based on problems derived from Graph Theory. Graph theory enables to represent problems that are intuitive and that can be displayed graphically. It can also be used to provide hints to the user. The project should yield series of games that would be fun to play with scaffolded degrees of difficulty and help. The games should be developed for android platforms.

 

Examples of games:

  1. Finding a maximum matching in a bipartite graph

  2. Finding an optimal carpool.

  3. Finding an optimal Chinese Postman Tour

  4. Playing the games of "sprouts" on planar graphs

 


Mobile phone application for management of multi-day sleep-wake times and general life-style activity of patients with autistic spectrum disorder using electronic self-report.

Maria Korman and Eynat Gal, OT Department, University of Haifa

 

Our lifestyle choices have a deep impact on personal health. For example, sleep, socialization and exercise patterns are connected to the presence of a wide range of common health problems such as depression or autism.

The application should provide a software interface for monitoring sleep-wake and general life-style activity of patients with autistic spectrum disorder using smart phones. Self-reports of the patient regarding his/her sleep-wake cycle, mood, socialization patterns and general well-being will be submitted through the application, as well as a feedback from a health-care giver (doctor, occupational therapist, physiotherapist) with advice or additional questions delivered to the patient on a daily basis.

Thus, the application will allow both data acquisition re sleep health and life-style status and feedback system for approval, reminders or advice as means of interaction with a patient to improve current health status. Electronic template containing relevant questions with pre-defined answer options, as well as open field answers should be designed. Application should identify basic mistakes in reports, such as awakening time preceding falling asleep time.

 

 

 

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This track has a variety of projects. If you are interested in mobile applications, and/or finding ways to help people, and/or in graph theory algorithms - this track is for you!

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